søndag 22. januar 2012

Testing normal map texture setup on the gun scope model.
Top image showing the super fast Irrlicht realtime engine and below image is blender 3d glsl mode
Irrlicht diffuse and normal map is 1024x1024 and VBO geometry.
Obviously the buildt in irrlicht engine shaders is optimized for speed compared to blender glsl, but then again it lack some of the quality in blender viewport.
Hopefully some tweeking of  the light/specular setup in Irrlicht will make it better.

torsdag 3. november 2011

istock video

Just got my fish video approved on istock.
The animated salmon was made in blender and rendered with the indigo renderer.
Watch the video here

Rifle model


Rifle model more or less finnished, plan is to add bolt action reloading animation sequences to it later at some point. Vertex count is now 3200, a bit high because of smoothing groups splitting the mesh


søndag 30. oktober 2011

wildboar update



Allmost finnished model of mr wildboar, think it looks quite good, need some work on the alpha part of the texture but looks good for now, just under 600 vertices.

KS

torsdag 27. oktober 2011

blender wildboar model

Ok, this is my first blog post, started modelling a wildboar, its not finnished yet.
K.S