Testing normal map texture setup on the gun scope model.
Top image showing the super fast Irrlicht realtime engine and below image is blender 3d glsl mode
Irrlicht diffuse and normal map is 1024x1024 and VBO geometry.
Obviously the buildt in irrlicht engine shaders is optimized for speed compared to blender glsl, but then again it lack some of the quality in blender viewport.
Hopefully some tweeking of the light/specular setup in Irrlicht will make it better.
Welcome! This blog will mostly be a mix of photo, 3d graphic and realtime programming. enjoy!
søndag 22. januar 2012
torsdag 3. november 2011
istock video
Just got my fish video approved on istock.
The animated salmon was made in blender and rendered with the indigo renderer.
Watch the video here
The animated salmon was made in blender and rendered with the indigo renderer.
Watch the video here

Rifle model
Rifle model more or less finnished, plan is to add bolt action reloading animation sequences to it later at some point. Vertex count is now 3200, a bit high because of smoothing groups splitting the mesh
søndag 30. oktober 2011
torsdag 27. oktober 2011
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